
Gone baby gone
Time to hire some labor, sort out construction contracts, and practice your management skills with a few days of Sim City. Sov is changing profoundly when Dominion is released this winter and 0.0 as we know it will be gone forever. The short version for our Minmatar friends is that 0.0 systems will now be Sim City Space. Controlled systems will incur maintenance costs for all of the services those systems provides. Gates need to be maintained and the poor recluses who work them need some form of counseling after all that time alone watching bubble camps. However, realizing that simply charging players for the space they control is folly, the systems now also have the ability to be invested in and improved. More improvements incurs more costs but also reaps more rewards. More resources will be available with improvements, hopefully drawing in more of the high sec population to mine valuable resources in protected space, causing the alliances to strategize much more seriously about warfare, and changing nullsec entirely. Intense, no?
The Now

Capital blobs, not so much fun
In the words of CCP Greyscale, “Nullsec is largely the domain of large, 2-3000 member PvP alliances, grouped up into inevitable coalitions and engaged in not-quite-impossibly large wars. Costs are mostly covered at the alliance level by a combination of old money and high-value moon minerals. Most of the space that’s up for grabs is owned by a clone army of ideologically-distinct but functionally-similar alliances, making the entire political landscape depressingly homogeneous. The state of the military art is not much better – sub-capital fleets are wheeled out for cyno-jammer take-downs and then packed away before they can fall victim to multiple doomsdays, leaving huge capital fleets to park themselves in front of a never-ending procession of starbases.”
The process is quite dull. No one wants to risk capital fleets, the new alliances simply can not compete, some of the space is empty as alliances grab as much territory as possible to buffer the small amount of highly profitable systems, and t2 production materials increase in price steadily. Instead of encouraging people to enter their systems, alliances patrol ratting belts, mining hubs, and profitable moons for profiteers and often carry a Not Blue Shoot It policy. There are also the roaming bands of eager thugs ready to swoop down upon any target they come across regardless of what territory they are in. The dangers and the difficulty for establishing a hold on territory keeps players out of 0.0, especially the carebear types, due to the lack of rewards for the risk involved in mining, ratting, etc.
The Future
“The idea,” writes CCP Abathur, “is that some areas of space are obviously considered of less worth than others and always have been. This is going to change. YOU are going to change it. Through the investment of time, money and effort at all levels, an alliance will be able to directly affect the value of and develop the space they hold.” Sov, in the sense of planting your banner high upon the hill, will be gone. Alliances will have some justification for sticking to a small portion of territory and improving it before striking out to conquer more. The decision to declare war will weigh more heavily upon them now as well. Risking profitable bastions of power, land they spent blood, sweat, and tears improving, and alienating the folks who come from high-sec to gather readily available resources will be part of the decision making process. The best part for the combat minded? No two systems will truly be the same. The “bring in the capitals! Take out the jammers! Log in trap with Titans!” tactic that never changes will have to change.
For our carebear friends, going to 0.0 will be worth it. The alliances will have a reason to let you there, protect you, and keep you coming back for more. If an alliance controls a small plot of highly developed areas focused on industry, it will mean more profitable resources, much more security, and more profitable returns on your time. The maintenance costs and investments rewards to be reaped from developing smaller bastions of profit and power will open some of the space that is out there, encouraging new alliances to move in and settle. This also means something lovely for the pirate profession; more juicy targets and Mad Max style raids on industrial heavy fringe systems. Finally, the frontier is starting to feel like one.
The new system is intense and game changing. Players obviously agree since the discussion thread is littered with comments, flames, dev responses, and praise. Dominion will, like it or not, change the way many players play and perceive EVE. This intense shakeup of the map is no sleeping dragon awakening from his silent slumber to ruin the lands of a mystical realm, but a true attempt to make EVE more dynamic, intense, and rewarding for those wishing to master it.